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Fallout 4 weapon overhaul
Fallout 4 weapon overhaul







fallout 4 weapon overhaul

Quantum - Reduced Damage, Near-Infinite capacity Irradiated - Deals extra Radiation damage Homebrew - Deals Reduced Damage, unlimited capacity, and easier to acquire and craft Concentrated - Deals Extra Damage and longer-lasting burn > Added Ammo-Switch for various Ammunition:

fallout 4 weapon overhaul

Rebalanced Gauss Cannon - Applies Multiplicative Damage, Frames Option Further disabled Ammo-Tweaks leveled lists

fallout 4 weapon overhaul

Nuke Slugs to 200/400 AOE with 60/80 Damage, and 4000/3000 Projectile Speed Frag Slugs to 200/400 AOE with 30/40 Damage, and 4000/3000 Projectile Speed Tweaked explosive shotgun projectiles, into two different shotgun types - Magnum and Standard, this is to separate effectiveness of explosive slugs. > Double-Barrel Shotgun now uses simmilar switches with Pipe Bolt-Action > Pipe-Revolver now uses simmilar switches with Combat Shotgun and Lever-Action Rifle - Fixed Museum of Freedom Minigun spawn.Introduced Durability to Broadsider - breaks in 200 Shots Introduced Durability to Harpoon Gun - breaks in 200 Shots Introduced Durability to Fatman - breaks in 100 Shots Reduced Missile Launcher durability from 300 to 200 Shots Fixed erroneous crafting result fror 500 Magnum New Thunderpoon deals splash damage after a delay. > Introduced Ammo-Switching to Harpoon Gun, > Harpoon Gun deals 75% More damage to Mirelurks, Anglers, Frog-Crawlers, and Hermit-Crabs > Introduced Ammo-Switching to Broadsider > Increased Broadsider base damage to 100

fallout 4 weapon overhaul

> Reworked MIRV as merely shotgun blast, has option to shoot nukes individually or a cluster. Bunker-Buster has Smaller AOE, but deals more damage and ignores LOS. Low-Yield is easy to craft, but low damage > Reworked Fatman with 3 Launcher Types, and new ammo types Fixed some Pneumatic missiles going too fast

  • - Reduced Fire-Rate and Reload-Speed of Pneumatic Missile Launcher by 25% each.
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  • Fallout 4 weapon overhaul